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Sid Meier's Civilization V

Sid Meier's Civilization V

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Sid Meier's Civilization V

 
 
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BR5034973

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Features
  • Successful diplomacy will depend on players carefully managing relationships with other leaders

  • Expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire

  • An intuitive interface eases both new players and Civ veterans into the game

  • The addition of ranged bombardment allows players to fire weapons from behind the front lines

  • Choose one of eighteen historical civilizations to lead from the stone-age to the space age


Description

Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous "just one more turn" addictive gameplay that has made it one of the greates game series of all time. In Civilization V players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head to head with some of history's greates leaders and building the most powerful empire the world has ever known.


Product Details
Product Length:5.35 inches
Product Width:0.55 inches
Product Height:7.5 inches
Product Weight:0.35 pounds
Package Length:7.5 inches
Package Width:5.3 inches
Package Height:0.6 inches
Package Weight:0.25 pounds
Release Date:September 21, 2010
Average Customer Rating: based on 908 reviews

Game Information
Platform:Windows Vista / Windows 7 / Windows XP
Media:DVD-ROM
Item Quantity:1

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Customer Reviews
Average Customer Review:2.5 ( 908 customer reviews )
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Most Helpful Customer Reviews

1578 of 1666 found the following review helpful:


2Like watching paint dry...  Oct 16, 2010 By CentauriPrime
Just to give this review some perspective, I've been playing the various iterations of Civ for a very, very long time. I remember playing the original like it was yesterday. Beavis and Butthead on the TV, Nirvana on the radio, and me on my Packard Bell. I spent hours in my mom's basement, wasting away from rickets while the normal kids were soaking up the sunlight, going out on dates, playing sports, and leading generally normal, productive lives. Civ 1 really messed up my life...but in a completely awesome way.

I mean, I couldn't get enough. Doubly so with Civ 2. The things you could do with that game. It had...personality. I remember little stuff, like the different architectural styles, that gave the game such an immersive quality. I remember how every time I played, the world had its own story, and how things would seem to take on a life of their own. The endless war with the Mongols, my alliance with the Germans, butting heads with Caesar. I learned more about history there than I ever did in school. It was fantastic. I didn't even play to win most of the time. I was a fifteen year-old kid in a sandbox.

I got older, and Civ grew with me. I spend endless hours on 3 and 4, balancing game commitments and my real life. When Civ 5 was announced, I didn't hesitate. I bought it immediately.

In short, it didn't take me long before I realized that this new Civ was nothing like the Civ of old. I've never played Revolutions, but I've heard there is a lot of overlap. I don't know. What I do know is that this game is boring. Really, really boring. Never have I clicked the "next turn" button like I have here. Maybe it's because it takes forever to build anything...so long, in fact, that it's easier just to hoard gold and buy things. Maybe it's because expansion and/or conquest isn't really encouraged. The seemingly massive happiness hit just makes it unreasonable. So I sit there, just watching the world slowly go by.

And how slow it is...the loading screen between turns has become my nemesis. I've turned the "superb" graphics down to their lowest setting, just to speed things up, and to keep things from jumping from one side of the world to the other every time I scroll my mouse. Just to be clear, I have a computer that can run all the latest shooters, yet cannot run a turn-based strategy game aimed at a mass audience.

The AI is dumb and unfinished. If my dog had fingers, he could win on prince at least. I don't consider myself the smartest strategist, but I have never lost a war in Civ 5. Ever. I started on warlord, then prince, then king. Onward and upward I went, until I quickly realized that the AI wasn't getting smarter. It was just cheating. This was acceptable 15 years ago, not now.

Why is Gandhi determined to kill me? After 2000 years of good relations, he wants to kill me. Not a biggie, mind you, because all he does is park archers next to my swordsmen, where I can promptly slaughter them. After I defeat his army (without taking any cities), he offers me all of his resources, all of his gold, and all of his cities (except for his capital, of course). He just gives up. I take him up on his offer, because I am obviously smarter than him. But that means my happiness tanks, my production stops, and my steady income stream is now in the red. Whatever. I still have 3 swordsmen and 2 archers. I can conquer the world with that. Screw culture.

Did I mention the music? Man, it's boring. No more period specific soundtrack, tribal or classical. Just the turn-based equivalent of elevator music. I'm sure the graphics are the bees-knees, but with me playing on the lowest graphics setting, I will never know. City-states, which were made out to be a big deal, are not. They ask for stuff, you give it to them (or not). They give you stuff (or not). That is the extent of the city-state strategy. Boring.

Actually, the city-state thing reminds me of a problem I have that extends beyond the poor quality of this game. Professional reviews. Why did every professional game review outlet give Civ 5 high marks. 9/10. A+. Really? Every review I've seen has been the same. "It has hexes!" "It has city-states!" "One unit per tile!" "Ranged combat!" "Beautiful graphics!" I even saw reviews gushing over how cool the opening sequence was (you know, the one you can't skip).

For one, I am tired of seeing the old man in the hut every time I load up. I find it oddly fishy that no "professional" reviewer has brought up the bugginess; the fact that you need an internet connection; the fact that you need Steam; the fact that the AI stinks; etc, etc, etc. Just hexes and city-states. Either they were told to write a good review by the "powers that be," or they spent a total of 3 hours playing before writing their reviews. Either way, I will never trust a professional review source ever again.

I gave this game 2 stars, because I believe it still has the potential to be good. After a few expansions, some mods, a Rhys and Fall, a Fall From Heaven. Yeah, it could be good. I've played around 60 hours, and still see a spark of genius here. But it will take an awful lot of work. Right now, it's like watching paint dry.

630 of 676 found the following review helpful:


3One step forward, two steps back  Sep 27, 2010 By Carlo Razo
As a longtime fan of the series, I unfortunately have to say that Civ5 has been vastly overrated by professional reviewers. That's probably because the game looks great and the real flaws don't start to show up until after a few hours of play.

There are certain things I really like about this game. City states were a great addition and make the game a lot more interesting. Being able to purchase land is awesome and realistic. Easier rushbuying is a lot of fun and doesn't unbalance the game.

The new combat system is pretty goofy (for example, archers are a ranged unit but riflemen are not). It's a bit more fun than the old "stacks of doom," but I see reviewers praising the new combat system as "more streamlined" when it is definitely not. Moving an old stack of doom required 2 clicks (click on SOD, click on destination). Now you need to do the same thing 5-10 times as much to move an army.

The new Civic talent tree offers more customization of specific traits, which is fun to plan around. However you can't swap civics to match a change in strategy in-game (eg. teching up at the beginning of the game and then turning to a warlike theocracy once you realize you're likely to lose the space race). This is disappointing. Overall, when Civ5's civics are compared to Civ4 its a wash.

In-between-turn load times suck. On a normal size map in the modern age, I was sitting and watching the hourglass for an average of 15 seconds in between each turn--even when I wasn't watching animations of enemy moves. I'd blame my computer but it runs pretty much every other game at high settings without a hint of a problem.

Music is poor, particularly the asian themed music which sounds like a bad parody of its genre.

It's hard to believe they wasted time animating leaders and making them talk in their own languages. It doesn't add anything to the game and some of their voices (Queen Elizabeth) actually detract from it by being annoying.

The lack of science/gold/culture sliders takes away a lot of customization potential that was fun to tinker with in previous Civ games. This became painfully apparent when going for a cultural victory. A cultural victory doesn't require the last 25% of the tech tree, but you can't stop researching until you run out of money. And in the meantime, because you're still researching new tech, your puppet states are building more and more new buildings and costing you more money. And when you run out of money you can't do a LOT of things, like rush-build or more importantly buy luxury resources and establish good relations with city states that provide culture. Basically you lose the ability to do the things that make the game fun. This is especially frustrating when it have been so easily solved with the old-school sliders, which were never that difficult to manage in the first place.

Civ5 reminds me of Civ3, in that it attempts to add a couple of new game concepts and surprisingly flops at aspects in which its predecessor excelled. Overall, it's an interesting but ultimately flawed game that doesn't hold a candle to its predecessor and will most likely be remembered as one of the weaker chapters of a great series.

491 of 563 found the following review helpful:


1Betrayal of the Civilization Series  Oct 02, 2010 By Mark Marvelli
First - this game isn't really "Sid Meier's Civilization". It's nothing like the other games in the series. It's really "Jon Shafer's Civilization", the 26-year old "lead designer" of Civ 5 at Firaxis. This was his first game as "lead designer".

Second - this game is utterly unbalanced. There are a million flaws in the game that were never playtested. For example, producing wealth is irrelevant because you get far more gold from producing a unit and then deleting it. Certain civilizations are far more powerful than others, or can exploit certain tech/policy combinations to easily defeat other civilizations. The worst elements are things that were fine in Civ 4 and made worse in Civ 5, like exploiting Great Scientists. The Wonders of the World are mostly useless now, or not worth the hammers.

Third - So much content has been actually removed or downgraded, like Civics -> Social Policies, or the number of leaders and civilizations.

Finally - This game is just such a total betrayal of Civ 4, abandoning everything interesting and good. I'm really sad that they trusted a totally new Lead Designer for such an important game. Shame on you Firaxis for not getting Brian Reynolds from SMAC to do this game. Shame on you 2k Games for publishing this before it was playtested and balanced.

Utter garbage. Has some shiny and entertaining bits, I suppose, much like a console game. But like a console game, the gameplay itself is bad.

42 of 44 found the following review helpful:


2it's so painful to be this disappointed with a great series....  Nov 09, 2010 By Aaron Fineshriber
i'm just stunned, really.

i've played probably 30 hours of civ5 now, and i keep thinking, "maybe i'll like it more as i learn more about it." or sometimes i think, "i'm just not used to it, once i get in the groove it'll be great."

but you know what? i don't like it, and it's not getting any better.

listen to all the reviews here (aside from the complaining about Steam) - the hexes ARE cool, and ranged units are a good introduction. the graphics are pretty, mostly, minus the mini-map which is cartoonish sadly. but all of this is totally obviated by the complete console-ization of this game.

it's clearly made to look, feel and act like a console game - it's like Sid stared at console games, read some article about how console gaming is getting bigger and bigger and decided he'd try to capture that market as well. and in trying to make this pc/console hybrid, he's managed to produce a civ2/call to power 2 - a version of a great franchise that people would just assume didn't ever happen.

there are good ideas here, i don't mean to say it's all bad. but it's just so obvious to me that they'd have had a complete winner if they just cleaned up civ4 a bit, added the hexes and new battle stuff and introduced the new ideas in a less destructive manner and stayed true to the platform that makes this game what it is. and i can't figure out why this didn't occur to them as well through the very long dev process. surely *somebody* raised a hand and said "this is kinda not what this game has ever been. should we think about this?"

one of the other reviewers made this point, and they are right: why is it that each and every gaming site gave this such immensely high ratings, when nearly everyone else who's playing it seems to think quite the opposite? was each reviewer SO taken with hexes that they just couldn't keep focused? did they just not play that long?

in the end, i guess i'm just disappointed this game isn't what it should have been. it's not the revolution the series needed and i have great hopes that the next step in Civ is already underway and that i can find enough in civ5 to wait the 5+ years until the next try. or that i can't make my peace with playing civ4 instead and skipping this altogether. i can't play minecraft instead forever :)

try it at your friend's house first, or just skip it. you'll save the [...] bucks extra they're charging now, and the [...] bucks they want for new civs, another silly change to an unbroken model.

61 of 67 found the following review helpful:


1Very disappointed  Nov 03, 2010 By Joseph Matney
I've been a huge fan of Civilization since the first one, and am very disappointed with this one! The gameplay is ponderous, slow, and very boring, all at the same time. It takes forever to build anything, the change to unit stacking means it takes forever to get an army anywhere, and makes it more tedious to attack cities. The changes to the income/research/luxuries system make it more difficult to correct problems when they arise, and the list just goes on.

I bought this game on day of release, sat through one game which consisted of six hours of extreme boredom, and gave the game away. If you're looking for a Civ game, I'd stick with 3 or 4, 5 isn't worth the money.

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